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I am a passionate Technical Artist with expertise in pipeline automation, procedural content generation, and optimization.
I am a Technical Artist with a strong background in AI and machine learning, specializing in pipeline automation and procedural content generation. My passion lies in developing innovative solutions that leverage cutting-edge technologies to solve complex problems in game development and animation.
With experience in both AAA game development and independent projects, I bring a unique perspective to every project I undertake. I believe in the power of AR and its potential to transform interactive experiences.
I believe, at the deepest level, that everything comes down to fulfillment. I have slowly been pushing and pushing myself till finally, I feel that I am reaping the rewards in terms of capability. I learned computer science at a very fundamental level, all the way up to a higher level. Now, I feel that I have a lot of value to offer and a unique perspective on things because I have not gone the traditional path. I have traveled a lot and learned who I am. I am someone who enjoys the process of learning and absorbing as much as possible. I have found that the whole point of life is to follow one's curiosities. Eventually, this will lead to what we are best at, and what is most fulfilling to us.
As a child, I was most curious about how everything worked. I wanted to know what was inside electronics, so I would smash them on the ground. I was fascinated by gutting fish because I got to see how they worked. I slowly started building up this library inside my own head, until I started designing/building my own gadgets. This was only a hobby, yet I knew even then that I wanted to do this for the rest of my life. Reading about the great innovators of the eras, I wanted to do what they did; build solutions to problems and help create the future.
After learning my skill-set, coding, I felt that I had more to contribute than just code, because of my intangible skills. I enjoy working with people to accomplish a goal and enjoy helping people work through a problem. After joining as a high school software/robotics mentor, I have found myself becoming a more confident and competent leader. I am developing these abilities and really enjoy the process. I am someone who will continue to push myself past my comfort zone because I want to be more comfortable in stressful situations. That feeling when my legs are shaking from nerves actually excites me, because they will shake a bit less next time. I will always continue to grow and learn because I love the whole process of learning, from the beginner's mindset towards master’s.
June 2023 - Present
Led technical development of the 10k Heads Pipeline using Machine Learning and GenAI. Developed complex single button solutions in Maya, reducing artist manual steps by 70%. Automated crowd processing for 160+ stadiums with Houdini and API integration.
April 2021 - June 2023
Contributed to pipeline development and asset management tools, significantly improving workflow efficiency and reducing manual work.
January 2020 - Present
Educational Animation Studio. Create internal/pipeline tools, face and body motion capture with iPhone, 3D animation, rigid body physics. Use After Effects and Adobe Suite. Build bots, with API integrations. Design organized file-structure/hierachy for scaleable version control. Model and sculpt 3D assets in Maya, Zbrush, and Blender for 3D content. Cool scripts. I use my broad knowledge about how many tools and systems work, to find creative solutions to complex problems, saving time and money.
Febuary 2020 - April 2021
I develop internal tools in Python and Javascript, as well as, full-stack web app development in PHP and MySQL for the affiliate marketing team and managers. I find aspects of the bussiness that are not as optimized as possible and build creative solutions to save the company money and time.
August 2019 - Febuary 2020
AR educative app to learn how things work. I designed and led a team of 3 engineers to develop a 3D AR education app using Unity and C#. I led meetings with the Engineering team of 3 and the business team of 2 clarifying direction and progress. As well as created assets in blender.
August 2019 - Feb 2020
Full-stack web app development, data analytics, automation, and internal tooling for individuals and startups including Merit
March 2018 - September 2018
Mycotronics:
Worked on a smart incubator project with the Stanford bioscience team called Mycotronics where we created a completely automated/web controlled habitat. It was built to be used for lab grade research on mushroom growth. We won the maker faire blue ribbon award.
Cerebro Voice:
As well as machine learning projects using EMG data to classify words. Coined Cerebro Voice, we measure EMG data from the micro-movements of the larynx and run self-built Tensorflow models to recognize these words. One of the top 20 finalists for Hackaday.io Human-Computer Interface Challenge.
July 2011 - June 2012
Earthquake sensor network team. I prototyped and wrote new firmware for low energy earthquake prediction/detection devices. As well as encoded data to be sent/received in a very small packets on public frequencies.